Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / Krang, the All-Powerful
Krang, the All-Powerful
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact Creature — Utrom Robot

Krang, the All-Powerful

rare · Legendary Artifact Creature — Utrom Robot · Teenage Mutant Ninja Turtles Eternal
$0.38
Low
$0.45
Market
$0.56
High

Oracle Text

If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever a player draws their second card each turn, put a +1/+1 counter on Krang.

Card Details

3/3Power / Toughness
{4}{U}Mana Cost
1Prints

Character Background

Krang, the All-Powerful is a value-oriented control or combo engine that quietly turns every draw-based payoff you control into a much bigger threat. In a deck built around cantrips, looting, extra-draw spells, or permanents with “whenever you draw” triggers, Krang doubles the payoff from cards like those and rapidly grows from his own +1/+1 counter trigger when anyone draws a second card each turn. That makes him especially nasty in blue shells that can play at instant speed, protect the board, and keep cards flowing while padding his own stats. A strong deckbuilding tip is to pair him with repeatable draw engines and permanents that trigger on draws rather than spells, since Krang only cares about triggered abilities of permanents you control. He fits best in a tempo-control plan that wins through incremental advantage, then closes with a suddenly enlarged artifact creature backed by layered draw synergies.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.38 - $0.56
At the current market price of $0.45.
Average Time to Sell
3 days
At the current market price of $0.45.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Krang, the All-Powerful is a value-oriented control or combo engine that quietly turns every draw-based payoff you control into a much bigger threat. In a deck built around cantrips, looting, extra-draw spells, or permanents with “whenever you draw” triggers, Krang doubles the payoff from cards like those and rapidly grows from his own +1/+1 counter trigger when anyone draws a second card each turn. That makes him especially nasty in blue shells that can play at instant speed, protect the board, and keep cards flowing while padding his own stats. A strong deckbuilding tip is to pair him with repeatable draw engines and permanents that trigger on draws rather than spells, since Krang only cares about triggered abilities of permanents you control. He fits best in a tempo-control plan that wins through incremental advantage, then closes with a suddenly enlarged artifact creature backed by layered draw synergies.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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