Home / Magic: The Gathering / Teenage Mutant Ninja Turtles Eternal / High Score
High Score
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

High Score

rare · Enchantment · Teenage Mutant Ninja Turtles Eternal
$1.03
Low
$1.21
Market
$1.51
High

Oracle Text

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

High Score is a green value engine that rewards you for turning a solid board into a runaway lead, making it especially strong in +1/+1 counter midrange or creature-heavy tempo decks. Its first ability quietly snowballs every counter you place, so cards that add a counter at a time become far more efficient; even a modest bolster spell or counter-producer turns into a bigger threat than expected. The second ability pushes a simple but demanding subgame: keep the largest creature on the table, and you cash in a card at your end step. That makes High Score best when your deck can grow one threat above curve with evasive or resilient bodies, protection, and combat tricks. Pair it with creatures that naturally scale with counters or with repeatable sources like incubate-style or proliferate effects, and it becomes both a board-advancement tool and a steady source of card advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.03 - $1.51
At the current market price of $1.21.
Average Time to Sell
3 days
At the current market price of $1.21.

Public Decks Using This Card

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Character Background

High Score is a green value engine that rewards you for turning a solid board into a runaway lead, making it especially strong in +1/+1 counter midrange or creature-heavy tempo decks. Its first ability quietly snowballs every counter you place, so cards that add a counter at a time become far more efficient; even a modest bolster spell or counter-producer turns into a bigger threat than expected. The second ability pushes a simple but demanding subgame: keep the largest creature on the table, and you cash in a card at your end step. That makes High Score best when your deck can grow one threat above curve with evasive or resilient bodies, protection, and combat tricks. Pair it with creatures that naturally scale with counters or with repeatable sources like incubate-style or proliferate effects, and it becomes both a board-advancement tool and a steady source of card advantage.

Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC

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