Rare
Baxter, Fly in the Ointment
Legendary Creature — Insect Mutant Scientist
Viewing offers in Near Mint condition
Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this enchantment enters, create that many tokens that are copies of it.)
Whenever you attack, for each opponent, create a 1/1 black Ninja creature token that's tapped and attacking that player.
Endless Foot Assault is a very MTG-style engine for go-wide aggression, but it does its best work in a value-aggro shell that can keep attacking turn after turn. The card’s Squad ability lets you overpay to clone the enchantment itself, so one cast can snowball into multiple triggers and an absurd number of tapped-and-attacking 1/1 Ninja tokens. Because those tokens are black, they slot neatly into sacrifice, aristocrats, or recursion plans, while the enchantment’s attack trigger pressures every opponent at once, making it especially punishing in multiplayer. It pairs well with effects that grant vigilance or extra combat steps, since each attack creates more bodies and increases total damage output. Deckbuilding tip: use cheap protection for the enchantment and cards that reward token generation, such as anthem effects or death payoffs, to turn this into a resilient board engine rather than a one-shot swarm.
Generated using gpt-5.4-mini
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Cards frequently seen in the same public decks as this card.
Rare
Legendary Creature — Insect Mutant Scientist
Rare
Land
Uncommon
Artifact
Common
Land
Common
Basic Land — Island
Endless Foot Assault is a very MTG-style engine for go-wide aggression, but it does its best work in a value-aggro shell that can keep attacking turn after turn. The card’s Squad ability lets you overpay to clone the enchantment itself, so one cast can snowball into multiple triggers and an absurd number of tapped-and-attacking 1/1 Ninja tokens. Because those tokens are black, they slot neatly into sacrifice, aristocrats, or recursion plans, while the enchantment’s attack trigger pressures every opponent at once, making it especially punishing in multiplayer. It pairs well with effects that grant vigilance or extra combat steps, since each attack creates more bodies and increases total damage output. Deckbuilding tip: use cheap protection for the enchantment and cards that reward token generation, such as anthem effects or death payoffs, to turn this into a resilient board engine rather than a one-shot swarm.
Generated using gpt-5.4-mini · Updated at 2026-09-30 23:10:43 UTC