Home / Magic: The Gathering / Avatar: The Last Airbender / Tiger-Dillo
Tiger-Dillo
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Cat Armadillo

Tiger-Dillo

uncommon · Creature — Cat Armadillo · Avatar: The Last Airbender
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

This creature can't attack or block unless you control another creature with power 4 or greater.

Card Details

4/3Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Tiger-Dillo is a low-cost 4/3 that thematically reads as an armored ambusher that only commits when a larger ally leads the charge. Mechanically it best supports aggressive/tempo shells that use a single dependable finisher or anthem to unlock multiple midgame threats: in limited or low-curve red decks it shines when paired with one or two 4+ power creatures (a turn-three 4/4 or a five-drop finisher) so Tiger-Dillo becomes an immediate attacking threat rather than a dead body. Deckbuilding tip: include at least one reliable 4+-power creature per two Tiger-Dillos and 2–3 temporary pump effects or equipment to ensure the condition is met consistently. Synergies include anthem or global-pump cards, equipment that raises a creature’s power, or creatures that naturally grow with counters. Play it aggressively once unlocked; it’s tempo-forward—trade up early and turn the board with your “big buddy” enabling your fleet of mid-sized attackers.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Tiger-Dillo is a low-cost 4/3 that thematically reads as an armored ambusher that only commits when a larger ally leads the charge. Mechanically it best supports aggressive/tempo shells that use a single dependable finisher or anthem to unlock multiple midgame threats: in limited or low-curve red decks it shines when paired with one or two 4+ power creatures (a turn-three 4/4 or a five-drop finisher) so Tiger-Dillo becomes an immediate attacking threat rather than a dead body. Deckbuilding tip: include at least one reliable 4+-power creature per two Tiger-Dillos and 2–3 temporary pump effects or equipment to ensure the condition is met consistently. Synergies include anthem or global-pump cards, equipment that raises a creature’s power, or creatures that naturally grow with counters. Play it aggressively once unlocked; it’s tempo-forward—trade up early and turn the board with your “big buddy” enabling your fleet of mid-sized attackers.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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