Home / Magic: The Gathering / Avatar: The Last Airbender / Team Avatar
Team Avatar
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Team Avatar

uncommon · Enchantment · Avatar: The Last Airbender
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
{2}{W}, Discard this card: It deals damage equal to the number of creatures you control to target creature.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Team Avatar feels like a rallying cry turned into a clean white enchantment: it rewards you for attacking with the full squad in spirit, but the actual card asks for a single lone striker to become the whole team’s champion. In play, it best supports a tempo or go-wide shell that can safely shift into a “one creature attacks alone” mode, since the bonus scales with your board and can turn an otherwise modest attacker into a real threat. The ideal setup is a board of cheap creatures, token makers, or vigilant bodies that keep pressure on while one evasive creature—flying, menace, or trample—sneaks through and swings huge. The discard ability adds useful flexibility, letting you cash the card in as removal when combat stalls; because the damage also scales with your creature count, it rewards decks that flood the battlefield. It’s especially strong in white token decks that want both reach and late-game utility.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Team Avatar feels like a rallying cry turned into a clean white enchantment: it rewards you for attacking with the full squad in spirit, but the actual card asks for a single lone striker to become the whole team’s champion. In play, it best supports a tempo or go-wide shell that can safely shift into a “one creature attacks alone” mode, since the bonus scales with your board and can turn an otherwise modest attacker into a real threat. The ideal setup is a board of cheap creatures, token makers, or vigilant bodies that keep pressure on while one evasive creature—flying, menace, or trample—sneaks through and swings huge. The discard ability adds useful flexibility, letting you cash the card in as removal when combat stalls; because the damage also scales with your creature count, it rewards decks that flood the battlefield. It’s especially strong in white token decks that want both reach and late-game utility.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:40:42 UTC

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