Home / Magic: The Gathering / Avatar: The Last Airbender / Sparring Dummy
Sparring Dummy
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Scarecrow

Sparring Dummy

uncommon · Artifact Creature — Scarecrow · Avatar: The Last Airbender
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Defender
{T}: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (To mill a card, put the top card of your library into your graveyard.)

Card Details

1/3Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Sparring Dummy fits neatly into a slow, value-oriented game plan, especially in green decks that want to stabilize early while turning extra cards into resources. A 1/3 defender for two mana blocks early attackers well, and once it taps, it quietly turns the top of your library into incremental advantage: lands milled this way can come back to hand, smoothing draws and helping hit land drops, while Lessons reward you with a useful 2 life cushion. In an Avatar: The Last Airbender setting, the name evokes a training target that endures repeated hits, which matches its role as a durable practice piece rather than a flashy threat. Deckbuilding-wise, it pairs nicely with cards that care about milling, graveyard density, or casting Lessons, and it gets better in slower Sealed or midrange shells where every extra land drop matters. If you can untap it repeatedly, it becomes a steady engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Sparring Dummy fits neatly into a slow, value-oriented game plan, especially in green decks that want to stabilize early while turning extra cards into resources. A 1/3 defender for two mana blocks early attackers well, and once it taps, it quietly turns the top of your library into incremental advantage: lands milled this way can come back to hand, smoothing draws and helping hit land drops, while Lessons reward you with a useful 2 life cushion. In an Avatar: The Last Airbender setting, the name evokes a training target that endures repeated hits, which matches its role as a durable practice piece rather than a flashy threat. Deckbuilding-wise, it pairs nicely with cards that care about milling, graveyard density, or casting Lessons, and it gets better in slower Sealed or midrange shells where every extra land drop matters. If you can untap it repeatedly, it becomes a steady engine.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:40:45 UTC

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