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Serpent of the Pass
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Serpent

Serpent of the Pass

uncommon · Creature — Serpent · Avatar: The Last Airbender
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard.

Card Details

6/5Power / Toughness
{5}{U}{U}Mana Cost
1Prints

Character Background

Serpent of the Pass fits best in a control or value shell that naturally fills the graveyard with noncreature spells, then turns that resource into a huge discount on a 6/5 finisher. In Avatar: The Last Airbender terms, it evokes the danger and mystery of a hidden mountain crossing—something that emerges when the path has already been shaped by earlier lessons. Mechanically, the card rewards you for trading resources early and then landing a surprise threat at instant speed once you reach three Lessons in the graveyard, letting you punish tapped-out opponents or end-step into a fast clock. The discount also scales well in spell-heavy blue decks, especially with cantrips, interaction, and Lesson cards that naturally stock the yard. A strong tip is to pair it with cheap draw and bounce spells so you reliably hit both the graveyard requirement and the mana reduction, making this uncommon play much more threatening than its cost suggests.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Serpent of the Pass fits best in a control or value shell that naturally fills the graveyard with noncreature spells, then turns that resource into a huge discount on a 6/5 finisher. In Avatar: The Last Airbender terms, it evokes the danger and mystery of a hidden mountain crossing—something that emerges when the path has already been shaped by earlier lessons. Mechanically, the card rewards you for trading resources early and then landing a surprise threat at instant speed once you reach three Lessons in the graveyard, letting you punish tapped-out opponents or end-step into a fast clock. The discount also scales well in spell-heavy blue decks, especially with cantrips, interaction, and Lesson cards that naturally stock the yard. A strong tip is to pair it with cheap draw and bounce spells so you reliably hit both the graveyard requirement and the mana reduction, making this uncommon play much more threatening than its cost suggests.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:44 UTC

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