Home / Magic: The Gathering / Avatar: The Last Airbender / Rowdy Snowballers
Rowdy Snowballers
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Peasant Ally

Rowdy Snowballers

common · Creature — Human Peasant Ally · Avatar: The Last Airbender
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Details

2/2Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Rowdy Snowballers reads like a cheeky street-level ally from Avatar’s world: a 2/2 that literally freezes a problem creature on arrival, tapping it and dropping a stun counter so it misses at least one untap step. Mechanically this best supports a tempo/control game plan — it’s a one-mana-efficient way to steal attacks or buys you a turn to develop your board, cast counters, or set up evasion. Treat it as early disruption: slam it on turn three in a blue tempo shell or alongside counterspells in UW, and you turn a potential blocker or attacker into a tempo loss for your opponent. Specific synergies: flicker/bounce effects turn this into repeatable denial, and Panharmonicon-style effects double the ETB to lock down two threats; it also pairs well with cheap removal or bounce to convert tapped threats into permanent advantage. Deckbuilding tip: run multiple copies and prioritize interaction to capitalize on the stolen turn rather than overcommitting to late-game win conditions.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

Public Decks Using This Card

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Cards frequently seen in the same public decks as this card.

Character Background

Rowdy Snowballers reads like a cheeky street-level ally from Avatar’s world: a 2/2 that literally freezes a problem creature on arrival, tapping it and dropping a stun counter so it misses at least one untap step. Mechanically this best supports a tempo/control game plan — it’s a one-mana-efficient way to steal attacks or buys you a turn to develop your board, cast counters, or set up evasion. Treat it as early disruption: slam it on turn three in a blue tempo shell or alongside counterspells in UW, and you turn a potential blocker or attacker into a tempo loss for your opponent. Specific synergies: flicker/bounce effects turn this into repeatable denial, and Panharmonicon-style effects double the ETB to lock down two threats; it also pairs well with cheap removal or bounce to convert tapped threats into permanent advantage. Deckbuilding tip: run multiple copies and prioritize interaction to capitalize on the stolen turn rather than overcommitting to late-game win conditions.

Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC

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