Realm of Koh

Realm of Koh

Mana Cost: -

Type: Land

Oracle Text:
This land enters tapped unless you control a basic land.
{T}: Add {B}.
{3}{B}, {T}: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Avatar: The Last Airbender

Price ( USD): $0.38

USD: $0.38 · EUR: €0.27

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Realm of Koh reads like a compact engine land: it can be a plain black source early, but if you slip in basics it avoids the tempo hit and becomes a repeatable value generator—pay 3B and a tap to spawn a 1/1 colorless Spirit that can't block or be blocked by non-Spirit creatures, meaning those tokens are effectively unblockable against most decks yet meaningful in Spirit-focused builds. The card best supports a value/attrition or midrange plan that grinds out incremental advantage rather than pure aggro or combo: you want to squeeze extra bodies into the late game to chip damage, fuel sacrifice outlets, or trade on your terms. Deckbuilding tip: play basic Swamps or fetches to keep it untapped early, and pair Realm of Koh with sacrifice synergies (Viscera Seer, Blood Artist, Zulaport Cutthroat) or Spirit tribal lords and anthem effects so those tokens matter beyond being evasive. In limited or control mirrors it’s a slow but resilient threat generator that leverages board interactions rather than raw speed.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC