Home / Magic: The Gathering / Avatar: The Last Airbender / Path to Redemption
Path to Redemption
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Path to Redemption

common · Enchantment — Aura · Avatar: The Last Airbender
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Enchant creature
Enchanted creature can't attack or block.
{5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Path to Redemption is a tidy white control and tempo tool that buys time while setting up a clean late-game swap. For just two mana, it neutralizes an opposing creature by shutting off both attack and block, which is especially strong against a key beater, a utility creature, or anything carrying equipment or +1/+1 counters you don’t want to trade with immediately. The real payoff comes later: when you can spare five mana, sacrificing the Aura exiles the creature and replaces it with a 1/1 white Ally, turning removal into a small board presence. That makes it especially good in grindy midrange or control shells that want repeatable tempo and incremental value. It also pairs well with enchantment-matter cards, sacrifice payoffs, or effects that care about tokens entering. In Avatar-flavored terms, it feels like a disciplined path to restraint before a final act of transformation.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

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Character Background

Path to Redemption is a tidy white control and tempo tool that buys time while setting up a clean late-game swap. For just two mana, it neutralizes an opposing creature by shutting off both attack and block, which is especially strong against a key beater, a utility creature, or anything carrying equipment or +1/+1 counters you don’t want to trade with immediately. The real payoff comes later: when you can spare five mana, sacrificing the Aura exiles the creature and replaces it with a 1/1 white Ally, turning removal into a small board presence. That makes it especially good in grindy midrange or control shells that want repeatable tempo and incremental value. It also pairs well with enchantment-matter cards, sacrifice payoffs, or effects that care about tokens entering. In Avatar-flavored terms, it feels like a disciplined path to restraint before a final act of transformation.

Generated using gpt-5.4-mini · Updated at 2026-08-11 21:10:45 UTC

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