Home / Magic: The Gathering / Avatar: The Last Airbender / It'll Quench Ya!
It'll Quench Ya!
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant — Lesson

It'll Quench Ya!

common · Instant — Lesson · Avatar: The Last Airbender
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Counter target spell unless its controller pays {2}.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

"It'll Quench Ya!" reads like a waterbender’s quick extinguish: a cheap, one-up instant that taxes an opponent's spell for {2} rather than outright stopping it, making it ideal for tempo and reactive control shells that punish opponents trying to go off on limited mana. At {1}{U} you can present disruption on turn two while still advancing your own plan, forcing awkward choices from combo pilots or slowing aggro by turning a one-mana play into a decision. Deckbuilding tip: pair it with reliable cantrips (Opt, Ponder) and cheap disruption so you can keep pressure and card quality while denying resources; it’s also excellent in Delver-style tempo builds where small threats finish what a taxed opponent cannot. It gains extra mileage alongside hand disruption or mana denial—if you strip or lock their mana, their "pay {2}" becomes a bluff—so slot it where cheap interaction and tight sequencing win games.

Generated using gpt-5-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

"It'll Quench Ya!" reads like a waterbender’s quick extinguish: a cheap, one-up instant that taxes an opponent's spell for {2} rather than outright stopping it, making it ideal for tempo and reactive control shells that punish opponents trying to go off on limited mana. At {1}{U} you can present disruption on turn two while still advancing your own plan, forcing awkward choices from combo pilots or slowing aggro by turning a one-mana play into a decision. Deckbuilding tip: pair it with reliable cantrips (Opt, Ponder) and cheap disruption so you can keep pressure and card quality while denying resources; it’s also excellent in Delver-style tempo builds where small threats finish what a taxed opponent cannot. It gains extra mileage alongside hand disruption or mana denial—if you strip or lock their mana, their "pay {2}" becomes a bluff—so slot it where cheap interaction and tight sequencing win games.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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