Home / Magic: The Gathering / Avatar: The Last Airbender / Firebending Lesson
Firebending Lesson
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant — Lesson

Firebending Lesson

common · Instant — Lesson · Avatar: The Last Airbender
$0.20
Low
$0.23
Market
$0.29
High

Oracle Text

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Firebending Lesson reads like a practitioner’s primer: a one-red instant that gives you cheap, precise removal early and the option to invest mana later to deal with larger threats, so it best supports tempo and aggro shells that want efficient interaction with a midrange backup plan. On turn one or two it functions like Shock—cheap and instant-speed—keeping your board clear and triggering prowess, Young Pyromancer, or Guttersnipe; when you can spare {4} extra you turn it into a five-damage answer to bigger blockers or burn-through chump blockers on a later turn, which helps grind against midrange decks. Deckbuilding tip: include multiple one-mana instants/cantrips and creatures that reward spellcasting (prowess engines, token generators) so each Lesson pulls double duty, and consider light mana acceleration or a denser land base if you plan to kick regularly. Thematically it feels like a focused lesson in controlled flame—simple, flexible, and brutal when practiced.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.29
At the current market price of $0.23.
Average Time to Sell
3 days
At the current market price of $0.23.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Firebending Lesson reads like a practitioner’s primer: a one-red instant that gives you cheap, precise removal early and the option to invest mana later to deal with larger threats, so it best supports tempo and aggro shells that want efficient interaction with a midrange backup plan. On turn one or two it functions like Shock—cheap and instant-speed—keeping your board clear and triggering prowess, Young Pyromancer, or Guttersnipe; when you can spare {4} extra you turn it into a five-damage answer to bigger blockers or burn-through chump blockers on a later turn, which helps grind against midrange decks. Deckbuilding tip: include multiple one-mana instants/cantrips and creatures that reward spellcasting (prowess engines, token generators) so each Lesson pulls double duty, and consider light mana acceleration or a denser land base if you plan to kick regularly. Thematically it feels like a focused lesson in controlled flame—simple, flexible, and brutal when practiced.

Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC

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