Home / Magic: The Gathering / Avatar: The Last Airbender / Fire Nation Palace
Fire Nation Palace
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Fire Nation Palace

rare · Land · Avatar: The Last Airbender
$2.70
Low
$3.18
Market
$3.98
High

Oracle Text

This land enters tapped unless you control a basic land.
{T}: Add {R}.
{1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)

Card Details

-/-Power / Toughness
-Mana Cost
3Prints

Character Background

Fire Nation Palace is a sleek red source that rewards disciplined sequencing and aggressive pressure, fitting best in tempo or aggro shells that want to keep mana flowing while converting attacks into explosive bursts. The drawback of entering tapped unless you already control a basic land matters most early, so decks that lean on a solid basic count will smooth out its tempo and make the Palace much more reliable. Once online, it produces {R} cleanly, and its activated ability turns any attacking creature you control into a temporary ritual engine with firebending 4, often enabling combat tricks, postcombat plays, or a surprise second spell chain. It pairs especially well with evasive or hasty creatures that can attack safely and immediately cash in the mana, and with effects that reward attacking every turn. In practice, this land encourages a “hit first, then spend” plan, making your combat step both your pressure point and your ramp engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.70 - $3.98
At the current market price of $3.18.
Average Time to Sell
3 days
At the current market price of $3.18.

Public Decks Using This Card

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Character Background

Fire Nation Palace is a sleek red source that rewards disciplined sequencing and aggressive pressure, fitting best in tempo or aggro shells that want to keep mana flowing while converting attacks into explosive bursts. The drawback of entering tapped unless you already control a basic land matters most early, so decks that lean on a solid basic count will smooth out its tempo and make the Palace much more reliable. Once online, it produces {R} cleanly, and its activated ability turns any attacking creature you control into a temporary ritual engine with firebending 4, often enabling combat tricks, postcombat plays, or a surprise second spell chain. It pairs especially well with evasive or hasty creatures that can attack safely and immediately cash in the mana, and with effects that reward attacking every turn. In practice, this land encourages a “hit first, then spend” plan, making your combat step both your pressure point and your ramp engine.

Generated using gpt-5.4-mini · Updated at 2026-09-05 03:10:43 UTC

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