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Dragonfly Swarm
Oracle Text
Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
Card Details
Character Background
Dragonfly Swarm is a compact tempo/value threat: its flying makes it a cheap evasive attacker, ward {1} taxes removal and forces opponents into awkward choices, and its variable power — equal to the number of noncreature, nonland cards in your graveyard — rewards lists that actively fuel the yard. It wants a deck built around cheap spells, cantrips and deliberate yard‑filling (self‑mill, discard-to-grave, or lots of instants and sorceries) so it enters as a real clock while also doubling as a late‑game bomb. The death trigger that draws a card if a Lesson is in your graveyard pushes you to include at least one Lesson and more cheap noncreature spells to guarantee value, and it pairs especially well with card‑selection and recursion pieces that both refill the yard and reuse Lessons. Play it as a tempo piece that pivots into value rather than a pure aggro finisher — protect it with countermagic or recursion and it will buy you extra cards and surprise damage.
Generated using gpt-5-mini
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Character Background
Dragonfly Swarm is a compact tempo/value threat: its flying makes it a cheap evasive attacker, ward {1} taxes removal and forces opponents into awkward choices, and its variable power — equal to the number of noncreature, nonland cards in your graveyard — rewards lists that actively fuel the yard. It wants a deck built around cheap spells, cantrips and deliberate yard‑filling (self‑mill, discard-to-grave, or lots of instants and sorceries) so it enters as a real clock while also doubling as a late‑game bomb. The death trigger that draws a card if a Lesson is in your graveyard pushes you to include at least one Lesson and more cheap noncreature spells to guarantee value, and it pairs especially well with card‑selection and recursion pieces that both refill the yard and reuse Lessons. Play it as a tempo piece that pivots into value rather than a pure aggro finisher — protect it with countermagic or recursion and it will buy you extra cards and surprise damage.
Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC
