Viewing offers in Near Mint condition
Cunning Maneuver
Oracle Text
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Card Details
Character Background
Cunning Maneuver is a clean little tempo spell that fits naturally into red decks that want to keep pressure on while sneaking in card advantage. For just {1}{R}, you get an instant-speed +3/+1 pump, which can turn a modest attacker into a removal-resistant threat or let a creature win combat unexpectedly. The added Clue token is what makes the card especially appealing in midrange and value shells: after forcing damage through, you can cash it in later for fresh gas instead of running out of steam. It plays well in decks with evasive creatures, combat tricks, or sacrifice synergies that appreciate a disposable artifact. In practice, it best supports aggressive tempo strategies, where one card can push damage now and smooth draws later. If you’re building around it, pair it with creatures that already pressure life totals or with cards that care about artifact count, so the Clue becomes more than just a delayed draw.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Cunning Maneuver
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Cunning Maneuver is a clean little tempo spell that fits naturally into red decks that want to keep pressure on while sneaking in card advantage. For just {1}{R}, you get an instant-speed +3/+1 pump, which can turn a modest attacker into a removal-resistant threat or let a creature win combat unexpectedly. The added Clue token is what makes the card especially appealing in midrange and value shells: after forcing damage through, you can cash it in later for fresh gas instead of running out of steam. It plays well in decks with evasive creatures, combat tricks, or sacrifice synergies that appreciate a disposable artifact. In practice, it best supports aggressive tempo strategies, where one card can push damage now and smooth draws later. If you’re building around it, pair it with creatures that already pressure life totals or with cards that care about artifact count, so the Clue becomes more than just a delayed draw.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC
