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Bitter Work
Oracle Text
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Card Details
Character Background
Bitter Work fits best in a midrange or stompy shell that wants to pressure life totals with oversized attackers while converting that pressure into steady card advantage. The first ability rewards you for attacking with at least one creature with power 4 or greater, so even a single big threat can keep your hand full if you can swing safely each turn. That makes it especially good alongside efficient beaters, pump effects, or creatures that naturally grow beyond 4 power, letting you turn combat into repeated draw triggers. The Exhaust ability adds a useful backup plan: Earthbend 4 can animate a land into a resilient attacker or blocker, which is excellent in board stalls or after a sweeper when you need to rebuild quickly. In deckbuilding, pair it with cards that increase power temporarily or permanently, and with landfall or sacrifice synergies if you want to exploit the animated land before it returns tapped. The title captures the flavor well: hard-earned gains through relentless, physical effort.
Generated using gpt-5.4-mini
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Character Background
Bitter Work fits best in a midrange or stompy shell that wants to pressure life totals with oversized attackers while converting that pressure into steady card advantage. The first ability rewards you for attacking with at least one creature with power 4 or greater, so even a single big threat can keep your hand full if you can swing safely each turn. That makes it especially good alongside efficient beaters, pump effects, or creatures that naturally grow beyond 4 power, letting you turn combat into repeated draw triggers. The Exhaust ability adds a useful backup plan: Earthbend 4 can animate a land into a resilient attacker or blocker, which is excellent in board stalls or after a sweeper when you need to rebuild quickly. In deckbuilding, pair it with cards that increase power temporarily or permanently, and with landfall or sacrifice synergies if you want to exploit the animated land before it returns tapped. The title captures the flavor well: hard-earned gains through relentless, physical effort.
Generated using gpt-5.4-mini · Updated at 2026-08-11 21:10:43 UTC
