Home / Magic: The Gathering / Avatar: The Last Airbender / Badgermole
Badgermole
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Badger Mole

Badgermole

common · Creature — Badger Mole · Avatar: The Last Airbender
$0.18
Low
$0.21
Market
$0.26
High

Oracle Text

When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.

Card Details

4/4Power / Toughness
{4}{G}Mana Cost
1Prints

Character Background

Badgermole is a solid midgame value creature that rewards any green deck built around counters and board presence. In Avatar flavor, it fits perfectly as an earthbending beast: it arrives as a sturdy 4/4 body, then immediately turns one of your lands into an animated attacker or blocker with two +1/+1 counters, effectively converting mana infrastructure into pressure. That makes it especially strong in a tempo or midrange shell, where you want to develop while still threatening combat swings. The trample anthem for your countered creatures is the real payoff, letting even small threats punch through stalled boards. It pairs well with repeatable counter sources like evolve-style effects, proliferate, or any card that places counters on lands or creatures, since the trample bonus scales your whole battlefield. Just remember that earthbent land returns tapped when it leaves, so use it aggressively when you can capitalize on haste immediately.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.18 - $0.26
At the current market price of $0.21.
Average Time to Sell
3 days
At the current market price of $0.21.

Public Decks Using This Card

Related Cards

Cards frequently seen in the same public decks as this card.

Character Background

Badgermole is a solid midgame value creature that rewards any green deck built around counters and board presence. In Avatar flavor, it fits perfectly as an earthbending beast: it arrives as a sturdy 4/4 body, then immediately turns one of your lands into an animated attacker or blocker with two +1/+1 counters, effectively converting mana infrastructure into pressure. That makes it especially strong in a tempo or midrange shell, where you want to develop while still threatening combat swings. The trample anthem for your countered creatures is the real payoff, letting even small threats punch through stalled boards. It pairs well with repeatable counter sources like evolve-style effects, proliferate, or any card that places counters on lands or creatures, since the trample bonus scales your whole battlefield. Just remember that earthbent land returns tapped when it leaves, so use it aggressively when you can capitalize on haste immediately.

Generated using gpt-5.4-mini · Updated at 2026-09-28 19:40:42 UTC

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