Home / Magic: The Gathering / Avatar: The Last Airbender / Avatar's Wrath
Avatar's Wrath
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Avatar's Wrath

rare · Sorcery · Avatar: The Last Airbender
$6.66
Low
$7.84
Market
$9.80
High

Oracle Text

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.

Card Details

-/-Power / Toughness
{2}{W}{W}Mana Cost
1Prints

Character Background

Avatar’s Wrath feels like a late-stage, discipline-heavy control spell: a white sorcery that clears the board while leaving one creature behind as the focus of your next turn. The airbend effect is especially strong because it doesn’t just remove opposing creatures temporarily; it taxes their return and can break up combat math, token swarms, and death-trigger setups. The added rider, preventing opponents from casting spells from anywhere other than their hands until your next turn, is a subtle but brutal tempo lock against graveyard, exile, flashback, and adventure-style strategies. In an Avatar-themed deck, this fits best in control or midrange shells that want to stabilize and then swing back with a protected threat. Pair it with enter-the-battlefield creatures, planeswalkers, or a single resilient finisher so your chosen target matters less than the board reset. If your deck can exploit bounce, blink, or sacrifice on your own creature, you can even turn the asymmetry into a major advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$6.66 - $9.80
At the current market price of $7.84.
Average Time to Sell
3 days
At the current market price of $7.84.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Avatar’s Wrath feels like a late-stage, discipline-heavy control spell: a white sorcery that clears the board while leaving one creature behind as the focus of your next turn. The airbend effect is especially strong because it doesn’t just remove opposing creatures temporarily; it taxes their return and can break up combat math, token swarms, and death-trigger setups. The added rider, preventing opponents from casting spells from anywhere other than their hands until your next turn, is a subtle but brutal tempo lock against graveyard, exile, flashback, and adventure-style strategies. In an Avatar-themed deck, this fits best in control or midrange shells that want to stabilize and then swing back with a protected threat. Pair it with enter-the-battlefield creatures, planeswalkers, or a single resilient finisher so your chosen target matters less than the board reset. If your deck can exploit bounce, blink, or sacrifice on your own creature, you can even turn the asymmetry into a major advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC

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