Abandoned Air Temple

Abandoned Air Temple

Mana Cost: -

Type: Land

Oracle Text:
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Avatar: The Last Airbender

Price ( USD): $7.06

USD: $7.06 · EUR: €5.03

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Abandoned Air Temple reads like a late-game anthem land that thematically evokes a quiet, sacred windsite lending strength to allies; mechanically it’s best in value- and midrange token or “wide” strategies rather than hyper‑aggressive tempo decks, because the mass +1/+1 ability costs 3W and the land can enter tapped. Treat it as a recurring board‑wide pump — excellent in decks that make lots of creatures or tokens and want steady incremental growth (think Cathars’ Crusade, Anointed Procession, or Doubling Season in two‑color shells). Deckbuilding tip: include a reliable count of Plains so it enters untapped (aim ~8–12 basics in a 60‑card list, more in Commander), or pair it with cheap ramp/rock mana so the delayed activation isn’t punishing. It also pairs well with anthem redundancy and pump‑synergy creatures that care about counters; don’t expect it to win early games, but it converts mid/late boards into lethal swings and rewards building around +1/+1 counter synergies.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:45 UTC