Bloodfell Caves
Mana Cost: -
Type: Land
Oracle Text:
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {R}.
Power/Toughness: -/-
Rarity: common
Prints: View all prints (15) →
Expansion: Tarkir: Dragonstorm
Price ( USD): $0.08
USD: $0.08 · EUR: €0.09
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Bloodfell Caves is a straightforward, two-color fixing land that trades a turn of tempo for steady access to {B} or {R} and a single life buffer when it enters—making it best suited to Rakdos midrange, value, or control-light decks that can afford the occasional tapped land but want consistent color availability. It’s less appealing in hyper-aggressive builds that need untapped sources on turn one, but in draft or constructed midrange it shines as a dependable mana base piece. Synergize it with other non‑pain duals and low‑curve removal or discard (think Fatal Push/Thoughtseize-style spells) so you can reliably cast answers while smoothing your curve; if your deck includes life-gain/trigger synergies, that +1 life becomes a small recurring engine. Deckbuilding tip: include a mix of untapped one-drops or fast lands to cover early turns and treat Bloodfell Caves as a color-fixing staple rather than a primary early land.
Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC
