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Jinxed Ring
Oracle Text
Whenever a nontoken permanent is put into your graveyard from the battlefield, this artifact deals 1 damage to you.
Sacrifice a creature: Target opponent gains control of this artifact. (This effect lasts indefinitely.)
Card Details
Set
Character Background
Jinxed Ring is a classic piece of punitive artifact design: a small relic that turns every fallen nontoken permanent into a sting of self-inflicted damage, then dangles the option to hand the curse to an opponent by sacrificing a creature. It best supports a disruptive tempo or attrition plan, especially in decks that can break parity by making disposable creatures or artifacts into fuel. The strongest use is often as a one-sided pressure tool in sacrifice shells, where tokens, death triggers, and recursion let you pay the “gift” cost with minimal loss while forcing the Ring onto an opponent who may struggle to find a safe way to empty it. Pair it with creatures that replace themselves on death or with engines that recur permanents from the graveyard, because the damage only cares about nontoken permanents leaving the battlefield. In slower games, it can also punish board wipes and trading, making every exchange awkward for the table.
Generated using gpt-5.4-mini
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Character Background
Jinxed Ring is a classic piece of punitive artifact design: a small relic that turns every fallen nontoken permanent into a sting of self-inflicted damage, then dangles the option to hand the curse to an opponent by sacrificing a creature. It best supports a disruptive tempo or attrition plan, especially in decks that can break parity by making disposable creatures or artifacts into fuel. The strongest use is often as a one-sided pressure tool in sacrifice shells, where tokens, death triggers, and recursion let you pay the “gift” cost with minimal loss while forcing the Ring onto an opponent who may struggle to find a safe way to empty it. Pair it with creatures that replace themselves on death or with engines that recur permanents from the graveyard, because the damage only cares about nontoken permanents leaving the battlefield. In slower games, it can also punish board wipes and trading, making every exchange awkward for the table.
Generated using gpt-5.4-mini · Updated at 2026-09-09 21:10:44 UTC
