Home / Magic: The Gathering / Secrets of Strixhaven / Withering Curse
Withering Curse
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Sorcery

Withering Curse

mythic · Sorcery · Secrets of Strixhaven
$4.15
Low
$4.88
Market
$6.10
High

Oracle Text

All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.

Card Details

-/-Power / Toughness
{1}{B}{B}Mana Cost
1Prints

Character Background

Withering Curse reads like a rare lesson in necromantic overreach: a black sorcery that begins as a brutal sweep and can turn catastrophic if your life-gain engine is online. In most decks, it best supports control or midrange strategies, where you want to stabilize the board and punish creature-heavy openings with the -2/-2 mode. That baseline already cleans up tokens, mana dorks, and small utility creatures, but the real prize is the Infusion clause, which upgrades it into a true wrath effect if you gained life earlier in the turn. That makes it especially appealing in Orzhov shells, Lifegain control, or any build running incidental lifelink, extort, or drain effects such as a well-timed combat step or cheap lifelink creature before casting. Sequencing matters: gain life first, then fire this off to maximize the wipe. As a mythic, it rewards tight deckbuilding and careful timing rather than raw curve-filling.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.15 - $6.10
At the current market price of $4.88.
Average Time to Sell
3 days
At the current market price of $4.88.

Public Decks Using This Card

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Character Background

Withering Curse reads like a rare lesson in necromantic overreach: a black sorcery that begins as a brutal sweep and can turn catastrophic if your life-gain engine is online. In most decks, it best supports control or midrange strategies, where you want to stabilize the board and punish creature-heavy openings with the -2/-2 mode. That baseline already cleans up tokens, mana dorks, and small utility creatures, but the real prize is the Infusion clause, which upgrades it into a true wrath effect if you gained life earlier in the turn. That makes it especially appealing in Orzhov shells, Lifegain control, or any build running incidental lifelink, extort, or drain effects such as a well-timed combat step or cheap lifelink creature before casting. Sequencing matters: gain life first, then fire this off to maximize the wipe. As a mythic, it rewards tight deckbuilding and careful timing rather than raw curve-filling.

Generated using gpt-5.4-mini · Updated at 2026-08-03 23:10:43 UTC

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