Home / Magic: The Gathering / Secrets of Strixhaven / Thornfist Striker
Thornfist Striker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Elf Druid

Thornfist Striker

uncommon · Creature — Elf Druid · Secrets of Strixhaven
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.

Card Details

3/3Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Thornfist Striker looks built for an aggressive green deck that wants to turn incidental life gain into a sudden combat swing. A 3/3 for three mana is already solid, and ward {1} helps it stick around long enough to matter, taxing removal and discouraging awkward blocks. The real payoff is Infusion: once you’ve gained life in a turn, your whole team gets +1/+0 and trample, which makes small creatures into real threats and turns wide boards into lethal pressure. In practice, this supports an aggro or tempo plan with a light lifegain package, not a slow control shell. Pair it with cards that gain life on creature entry, combat damage, or token production, so the bonus is reliably online before attacks. It’s especially strong alongside go-wide token makers and creatures that already want to attack, since trample ensures even chump blockers can’t fully blunt the assault.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Thornfist Striker looks built for an aggressive green deck that wants to turn incidental life gain into a sudden combat swing. A 3/3 for three mana is already solid, and ward {1} helps it stick around long enough to matter, taxing removal and discouraging awkward blocks. The real payoff is Infusion: once you’ve gained life in a turn, your whole team gets +1/+0 and trample, which makes small creatures into real threats and turns wide boards into lethal pressure. In practice, this supports an aggro or tempo plan with a light lifegain package, not a slow control shell. Pair it with cards that gain life on creature entry, combat damage, or token production, so the bonus is reliably online before attacks. It’s especially strong alongside go-wide token makers and creatures that already want to attack, since trample ensures even chump blockers can’t fully blunt the assault.

Generated using gpt-5.4-mini · Updated at 2026-08-03 21:40:43 UTC

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