Home / Magic: The Gathering / Secrets of Strixhaven / Impractical Joke
Impractical Joke
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Impractical Joke

uncommon · Sorcery · Secrets of Strixhaven
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Impractical Joke is a clean, efficient red removal spell that fits best in aggressive and tempo-minded decks, where a single mana can break up an opponent’s curve or clear the way for attackers. Three damage at sorcery speed is modest by Constructed standards, but the line “damage can’t be prevented this turn” gives it real utility against shields, fog effects, and other prevention tricks that would otherwise blank burn plans. In practice, that means it plays especially well alongside other burn spells or combat-heavy turns, letting you force through lethal damage with confidence. Deckbuilding-wise, it pairs nicely with cards that care about noncombat damage, instant-speed pump into post-combat burn, or effects that increase damage output, since the prevention clause helps those turns stick. As a Strixhaven-flavored “joke,” it reads like a mage’s prank that stops being funny once the sparks start flying.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

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Character Background

Impractical Joke is a clean, efficient red removal spell that fits best in aggressive and tempo-minded decks, where a single mana can break up an opponent’s curve or clear the way for attackers. Three damage at sorcery speed is modest by Constructed standards, but the line “damage can’t be prevented this turn” gives it real utility against shields, fog effects, and other prevention tricks that would otherwise blank burn plans. In practice, that means it plays especially well alongside other burn spells or combat-heavy turns, letting you force through lethal damage with confidence. Deckbuilding-wise, it pairs nicely with cards that care about noncombat damage, instant-speed pump into post-combat burn, or effects that increase damage output, since the prevention clause helps those turns stick. As a Strixhaven-flavored “joke,” it reads like a mage’s prank that stops being funny once the sparks start flying.

Generated using gpt-5.4-mini · Updated at 2026-08-03 16:10:44 UTC

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