Home / Magic: The Gathering / Secrets of Strixhaven / Homesickness
Homesickness
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Homesickness

uncommon · Instant · Secrets of Strixhaven
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Details

-/-Power / Toughness
{4}{U}{U}Mana Cost
1Prints

Character Background

Homesickness fits best into a control or tap-out tempo plan, where spending six mana to both refuel a player and blunt two attackers or blockers creates a very swingy end step or combat trick. The card’s name and the Secrets of Strixhaven framing suggest a wistful, reflective spell rather than a brutal one, and that lines up neatly with its effect: a burst of cards paired with a soft lock on two creatures through stun counters. In play, it shines when you can leverage the tapped creatures for a full turn cycle, especially against vigilant threats or decks trying to pressure with a small number of key bodies. It also pairs well with proliferate, because adding more stun counters can keep important creatures sidelined far longer. Deckbuilding-wise, this is strongest in blue-based control shells that can survive to six mana and appreciate flexible, instant-speed interaction; in multicolor builds, it even helps smooth your own hand while buying the time needed to stabilize or set up a finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

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Character Background

Homesickness fits best into a control or tap-out tempo plan, where spending six mana to both refuel a player and blunt two attackers or blockers creates a very swingy end step or combat trick. The card’s name and the Secrets of Strixhaven framing suggest a wistful, reflective spell rather than a brutal one, and that lines up neatly with its effect: a burst of cards paired with a soft lock on two creatures through stun counters. In play, it shines when you can leverage the tapped creatures for a full turn cycle, especially against vigilant threats or decks trying to pressure with a small number of key bodies. It also pairs well with proliferate, because adding more stun counters can keep important creatures sidelined far longer. Deckbuilding-wise, this is strongest in blue-based control shells that can survive to six mana and appreciate flexible, instant-speed interaction; in multicolor builds, it even helps smooth your own hand while buying the time needed to stabilize or set up a finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-03 16:10:46 UTC

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