Home / Magic: The Gathering / Secrets of Strixhaven / Aberrant Manawurm
Aberrant Manawurm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Wurm

Aberrant Manawurm

uncommon · Creature — Wurm · Secrets of Strixhaven
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.

Card Details

2/5Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Aberrant Manawurm is a classic Strixhaven-style payoff for spell-heavy green decks, turning every instant or sorcery into a temporary power spike while still being sturdy enough to block early pressure. At four mana, a 2/5 trampler is already respectable on defense, but the real threat is how quickly it can end a game once you start chaining medium- to high-cost spells. This card best supports a midrange-tempo or spell-slinging value plan, especially in decks that can cast one spell on their turn and another on the opponent’s. It pairs well with mana-efficient cantrips for consistency, but it shines brightest alongside expensive instants or sorceries like fight spells, draw spells, or token makers that both advance your board and pump the wurm. Because the bonus only cares about mana spent, discount effects are less impressive here, while ramp lets you cast a big spell and attack for a sudden lethal swing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

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Character Background

Aberrant Manawurm is a classic Strixhaven-style payoff for spell-heavy green decks, turning every instant or sorcery into a temporary power spike while still being sturdy enough to block early pressure. At four mana, a 2/5 trampler is already respectable on defense, but the real threat is how quickly it can end a game once you start chaining medium- to high-cost spells. This card best supports a midrange-tempo or spell-slinging value plan, especially in decks that can cast one spell on their turn and another on the opponent’s. It pairs well with mana-efficient cantrips for consistency, but it shines brightest alongside expensive instants or sorceries like fight spells, draw spells, or token makers that both advance your board and pump the wurm. Because the bonus only cares about mana spent, discount effects are less impressive here, while ramp lets you cast a big spell and attack for a sudden lethal swing.

Generated using gpt-5.4-mini · Updated at 2026-08-03 16:10:46 UTC

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