Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Hall of Oracles feels like a Strixhaven landmark built for studious mages who turn spellcraft into board presence: it’s a land first, but it quietly rewards any deck that wants to keep casting instants and sorceries while developing mana and threats. In practice, it best supports value and tempo shells, especially spellslinger lists that can reliably trigger its last ability on your turn. The color-fixing mode makes it easy to slot into multicolor control or combo decks, while the +1/+1 counter option turns spare mana into a real threat when you’ve already fired off a cheap cantrip, removal spell, or combat trick. Look for synergy with creatures that care about counters, prowess-style pressure, or cards that reward repeated spellcasting; even a small counter can push evasive creatures out of burn range or set up a lethal swing. Because it only works as a sorcery, plan your sequencing carefully and treat it as a flexible late-game mana sink.
Generated using gpt-5.4-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Rare
Land
Uncommon
Artifact
Common
Land
Common
Basic Land — Island
Common
Basic Land — Mountain
Hall of Oracles feels like a Strixhaven landmark built for studious mages who turn spellcraft into board presence: it’s a land first, but it quietly rewards any deck that wants to keep casting instants and sorceries while developing mana and threats. In practice, it best supports value and tempo shells, especially spellslinger lists that can reliably trigger its last ability on your turn. The color-fixing mode makes it easy to slot into multicolor control or combo decks, while the +1/+1 counter option turns spare mana into a real threat when you’ve already fired off a cheap cantrip, removal spell, or combat trick. Look for synergy with creatures that care about counters, prowess-style pressure, or cards that reward repeated spellcasting; even a small counter can push evasive creatures out of burn range or set up a lethal swing. Because it only works as a sorcery, plan your sequencing carefully and treat it as a flexible late-game mana sink.
Generated using gpt-5.4-mini · Updated at 2026-08-03 14:10:45 UTC