Home / Magic: The Gathering / Secrets of Strixhaven Commander / Furygale Flocking
Furygale Flocking
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Furygale Flocking

rare · Sorcery · Secrets of Strixhaven Commander
$0.33
Low
$0.39
Market
$0.49
High

Oracle Text

This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.

Card Details

-/-Power / Toughness
{8}{R}{R}Mana Cost
2Prints

Character Background

Furygale Flocking is a quintessential spellslinger finisher, rewarding a graveyard packed with instants and sorceries by turning a massive {8}{R}{R} spell into something far more affordable and explosive. In practice, it best supports a value-to-combo or control shell that spends the early turns trading resources, then cashes in with a sudden battlefield swing. Each opponent gets two 3/3 flying Elementals that must attack them, which makes the card especially punishing in multiplayer: you are not merely adding power, you are forcing damage through and pressuring life totals at once. The haste clause means the tokens matter immediately, even after a board wipe. Deckbuilding-wise, pair it with cantrips, cheap interaction, and graveyard-fillers like Faithless Looting-style effects to reduce the cost quickly; extra turns from repeated spell casting or recursion further amplify it. It is less an aggro card than a dramatic closer for red-blue spell decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.33 - $0.49
At the current market price of $0.39.
Average Time to Sell
3 days
At the current market price of $0.39.

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Character Background

Furygale Flocking is a quintessential spellslinger finisher, rewarding a graveyard packed with instants and sorceries by turning a massive {8}{R}{R} spell into something far more affordable and explosive. In practice, it best supports a value-to-combo or control shell that spends the early turns trading resources, then cashes in with a sudden battlefield swing. Each opponent gets two 3/3 flying Elementals that must attack them, which makes the card especially punishing in multiplayer: you are not merely adding power, you are forcing damage through and pressuring life totals at once. The haste clause means the tokens matter immediately, even after a board wipe. Deckbuilding-wise, pair it with cantrips, cheap interaction, and graveyard-fillers like Faithless Looting-style effects to reduce the cost quickly; extra turns from repeated spell casting or recursion further amplify it. It is less an aggro card than a dramatic closer for red-blue spell decks.

Generated using gpt-5.4-mini · Updated at 2026-08-04 02:40:42 UTC

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