Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Furygale Flocking is a quintessential spellslinger finisher, rewarding a graveyard packed with instants and sorceries by turning a massive {8}{R}{R} spell into something far more affordable and explosive. In practice, it best supports a value-to-combo or control shell that spends the early turns trading resources, then cashes in with a sudden battlefield swing. Each opponent gets two 3/3 flying Elementals that must attack them, which makes the card especially punishing in multiplayer: you are not merely adding power, you are forcing damage through and pressuring life totals at once. The haste clause means the tokens matter immediately, even after a board wipe. Deckbuilding-wise, pair it with cantrips, cheap interaction, and graveyard-fillers like Faithless Looting-style effects to reduce the cost quickly; extra turns from repeated spell casting or recursion further amplify it. It is less an aggro card than a dramatic closer for red-blue spell decks.
Generated using gpt-5.4-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Rare
Land
Uncommon
Artifact
Common
Land
Common
Basic Land — Island
Common
Basic Land — Mountain
Furygale Flocking is a quintessential spellslinger finisher, rewarding a graveyard packed with instants and sorceries by turning a massive {8}{R}{R} spell into something far more affordable and explosive. In practice, it best supports a value-to-combo or control shell that spends the early turns trading resources, then cashes in with a sudden battlefield swing. Each opponent gets two 3/3 flying Elementals that must attack them, which makes the card especially punishing in multiplayer: you are not merely adding power, you are forcing damage through and pressuring life totals at once. The haste clause means the tokens matter immediately, even after a board wipe. Deckbuilding-wise, pair it with cantrips, cheap interaction, and graveyard-fillers like Faithless Looting-style effects to reduce the cost quickly; extra turns from repeated spell casting or recursion further amplify it. It is less an aggro card than a dramatic closer for red-blue spell decks.
Generated using gpt-5.4-mini · Updated at 2026-08-04 02:40:42 UTC