Home / Magic: The Gathering / Secrets of Strixhaven Commander / Fateful Tempest
Fateful Tempest
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Fateful Tempest

rare · Sorcery · Secrets of Strixhaven Commander
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

Council's dilemma — Starting with you, each player votes for past or present. You mill a card for each past vote, then Fateful Tempest deals damage to each opponent equal to the total mana value of cards milled this way. Exile the top card of your library for each present vote. Until the end of your next turn, you may play the exiled cards.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
2Prints

Character Background

Fateful Tempest is a flexible red sorcery that best fits a value-tempo or midrange shell, where you can turn a multiplayer table’s mixed votes into either burst damage or card access. The “past or present” council mechanic feels like a Strixhaven debate dressed as a storm, and that split matters in play: past converts library milling into direct punishment, while present effectively stockpiles future casts from the top of your deck. It pairs especially well with topdeck manipulation and high-mana-value cards, since milling expensive spells supercharges the damage total and exiling playable cards can keep your hand full. In Commander, try it in a deck that runs big spells, wheel effects, or recursion so you don’t mind losing milled cards. Effects that care about cards leaving the library, or that let you cast from exile, also increase its ceiling. The card rewards reading the table and choosing the line that pressures life totals or card advantage most.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fateful Tempest is a flexible red sorcery that best fits a value-tempo or midrange shell, where you can turn a multiplayer table’s mixed votes into either burst damage or card access. The “past or present” council mechanic feels like a Strixhaven debate dressed as a storm, and that split matters in play: past converts library milling into direct punishment, while present effectively stockpiles future casts from the top of your deck. It pairs especially well with topdeck manipulation and high-mana-value cards, since milling expensive spells supercharges the damage total and exiling playable cards can keep your hand full. In Commander, try it in a deck that runs big spells, wheel effects, or recursion so you don’t mind losing milled cards. Effects that care about cards leaving the library, or that let you cast from exile, also increase its ceiling. The card rewards reading the table and choosing the line that pressures life totals or card advantage most.

Generated using gpt-5.4-mini · Updated at 2026-08-03 12:10:44 UTC

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