Home / Magic: The Gathering / Secrets of Strixhaven Commander / Fallen Ideal
Fallen Ideal
NM
LP
MP
HP

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uncommon · Enchantment — Aura

Fallen Ideal

uncommon · Enchantment — Aura · Secrets of Strixhaven Commander
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
4Prints

Character Background

Fallen Ideal is a gritty, value-oriented Aura that rewards attrition and sacrifice-heavy decks more than pure aggression. In practice, it turns any disposable creature into a flying threat that can also cash in extra bodies for repeated combat boosts, making it especially strong in black-based sacrifice, aristocrats, and grindy midrange shells. Because the Aura returns to your hand when it hits the graveyard from the battlefield, it helps you keep pressure on the table even through removal, which makes it excellent for control matchups where incremental advantage matters. The best targets are creatures you can afford to lose or recur easily, such as token producers, death-trigger creatures, or evasive bodies that only need a little help to close games. A useful deckbuilding tip is to pair it with sacrifice outlets and token makers so the +2/+1 ability feels free rather than costly. The flavor suggests a corrupted ascent: power gained, but only through offerings.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

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Character Background

Fallen Ideal is a gritty, value-oriented Aura that rewards attrition and sacrifice-heavy decks more than pure aggression. In practice, it turns any disposable creature into a flying threat that can also cash in extra bodies for repeated combat boosts, making it especially strong in black-based sacrifice, aristocrats, and grindy midrange shells. Because the Aura returns to your hand when it hits the graveyard from the battlefield, it helps you keep pressure on the table even through removal, which makes it excellent for control matchups where incremental advantage matters. The best targets are creatures you can afford to lose or recur easily, such as token producers, death-trigger creatures, or evasive bodies that only need a little help to close games. A useful deckbuilding tip is to pair it with sacrifice outlets and token makers so the +2/+1 ability feels free rather than costly. The flavor suggests a corrupted ascent: power gained, but only through offerings.

Generated using gpt-5.4-mini · Updated at 2026-09-30 10:10:44 UTC

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