Home / Magic: The Gathering / Secrets of Strixhaven Commander / Changing Loyalty
Changing Loyalty
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Changing Loyalty

rare · Enchantment — Aura · Secrets of Strixhaven Commander
$0.89
Low
$1.05
Market
$1.31
High

Oracle Text

Flash
Replicate {2} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.

Card Details

-/-Power / Toughness
{1}{B}Mana Cost
2Prints

Character Background

Changing Loyalty is a sly, political piece of interaction that fits best in control or value-driven black decks, especially in Commander where trading resources matters most. At just {1}{B}, flash lets you ambush an opposing threat mid-combat or respond to removal, and replicate gives it real scaling in multiplayer: paying extra mana can create multiple Auras at once, letting you threaten several creatures or overload a board state with swingy control. The key line, “When enchanted creature dies, return it to the battlefield under your control,” turns enemy beaters, utility creatures, or token-enabled sacrifice fodder into long-term assets. It pairs especially well with sacrifice outlets, since you can steal a creature and then cash it in to secure the permanent. Decks that support discard, sacrifice, or blink-adjacent attrition plans will love it, and it becomes nastier with cards that force combat or repeatedly kill creatures for repeat theft.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.89 - $1.31
At the current market price of $1.05.
Average Time to Sell
3 days
At the current market price of $1.05.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Changing Loyalty is a sly, political piece of interaction that fits best in control or value-driven black decks, especially in Commander where trading resources matters most. At just {1}{B}, flash lets you ambush an opposing threat mid-combat or respond to removal, and replicate gives it real scaling in multiplayer: paying extra mana can create multiple Auras at once, letting you threaten several creatures or overload a board state with swingy control. The key line, “When enchanted creature dies, return it to the battlefield under your control,” turns enemy beaters, utility creatures, or token-enabled sacrifice fodder into long-term assets. It pairs especially well with sacrifice outlets, since you can steal a creature and then cash it in to secure the permanent. Decks that support discard, sacrifice, or blink-adjacent attrition plans will love it, and it becomes nastier with cards that force combat or repeatedly kill creatures for repeat theft.

Generated using gpt-5.4-mini · Updated at 2026-08-03 12:20:43 UTC

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