Rare
Fabled Passage
Land
Viewing offers in Near Mint condition
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Chains of Custody is a clean white tempo-and-control tool that turns one of your creatures into both a bodyguard and a hostage-taker. On arrival, it temporarily exiles any nonland permanent an opponent controls, so even a modest creature can swing the board by removing a blocker, mana rock, planeswalker, or combo piece until the Aura is gone. The enchanted creature gaining ward {2} helps protect your investment, making spot removal and targeted tricks a little clumsier for the opponent. In play, this rewards decks that can reliably keep a creature on board—tokens, evasive threats, and resilient commanders are ideal—and it pairs especially well with sacrifice outlets or blink effects that can reuse the enter-the-battlefield exile trigger. In Commander, it fits best in white value-control shells that want interaction without giving up board presence, and it becomes much stronger when you can safely move the Aura onto a disposable token after the trigger has already resolved.
Generated using gpt-5.4-mini
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Chains of Custody is a clean white tempo-and-control tool that turns one of your creatures into both a bodyguard and a hostage-taker. On arrival, it temporarily exiles any nonland permanent an opponent controls, so even a modest creature can swing the board by removing a blocker, mana rock, planeswalker, or combo piece until the Aura is gone. The enchanted creature gaining ward {2} helps protect your investment, making spot removal and targeted tricks a little clumsier for the opponent. In play, this rewards decks that can reliably keep a creature on board—tokens, evasive threats, and resilient commanders are ideal—and it pairs especially well with sacrifice outlets or blink effects that can reuse the enter-the-battlefield exile trigger. In Commander, it fits best in white value-control shells that want interaction without giving up board presence, and it becomes much stronger when you can safely move the Aura onto a disposable token after the trigger has already resolved.
Generated using gpt-5.4-mini · Updated at 2026-08-03 13:10:45 UTC