Home / Magic: The Gathering / Secret Lair Drop / Inevitable Betrayal
Inevitable Betrayal
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Inevitable Betrayal

rare · Sorcery · Secret Lair Drop
$5.23
Low
$6.15
Market
$7.69
High

Oracle Text

Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Inevitable Betrayal is at its best in slow, controlling, or combo-leaning blue decks that can afford to wait for a delayed payoff and then swing the board state hard. The Suspend 3 cost telegraphs the theft, but that telegraphing can still work in your favor: opponents must play around the possibility that their best creature will eventually defect, while you spend the early turns developing mana, interaction, and card selection. In gameplay terms, this is a powerful tempo swing rather than raw efficiency, since you skip the normal casting cost and turn their library into your threat pool. It shines especially in decks that can manipulate time counters or protect a fragile early game, and it pairs well with effects that stall combat or buy time until the suspension resolves. Deckbuilding tip: include ways to know or influence opposing libraries, such as discard, mill, or top-deck manipulation, so you can better time the betrayal and maximize the creature you steal.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.23 - $7.69
At the current market price of $6.15.
Average Time to Sell
3 days
At the current market price of $6.15.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Inevitable Betrayal is at its best in slow, controlling, or combo-leaning blue decks that can afford to wait for a delayed payoff and then swing the board state hard. The Suspend 3 cost telegraphs the theft, but that telegraphing can still work in your favor: opponents must play around the possibility that their best creature will eventually defect, while you spend the early turns developing mana, interaction, and card selection. In gameplay terms, this is a powerful tempo swing rather than raw efficiency, since you skip the normal casting cost and turn their library into your threat pool. It shines especially in decks that can manipulate time counters or protect a fragile early game, and it pairs well with effects that stall combat or buy time until the suspension resolves. Deckbuilding tip: include ways to know or influence opposing libraries, such as discard, mill, or top-deck manipulation, so you can better time the betrayal and maximize the creature you steal.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:20:45 UTC

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