Temple of Abandon
Mana Cost: -
Type: Land
Oracle Text:
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {R} or {G}.
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (26) →
Expansion: Starter Commander Decks
Price ( USD): $0.21
USD: $0.21 · EUR: €0.30
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Temple of Abandon is a quietly efficient dual land: it comes in tapped but immediately grants a scry, then produces red or green, which makes it ideal for Gruul midrange, ramp, or creature-based aggro that values consistent two‑color fixing without sacrificing long‑game smoothness. The scry 1 is the reason to play it — that tiny bit of card selection often offsets the tempo loss of entering tapped, letting you ditch a land top or sculpt a combat‑relevant draw before committing threats. Key synergies include fetchlands (Wooded Foothills/Bloodstained Mire) to shuffle away what you scry to the bottom and to thin your deck, and pairing it with landfall or ramp engines where reliable color matters; it also plays nicely with big green threats like Tarmogoyf or cascade/value cards that want clean mana. Deckbuilding tip: prioritize a mix of about 6–10 other untapped sources or fetches so Temple’s tempo cost is minimized in the early turns while you exploit its ongoing fixing and selection.
Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC
