Home / Magic: The Gathering / Ravnica Remastered / Wilderness Reclamation
Wilderness Reclamation
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Wilderness Reclamation

uncommon · Enchantment · Ravnica Remastered
$2.80
Low
$3.29
Market
$4.11
High

Oracle Text

At the beginning of your end step, untap all lands you control.

Card Details

-/-Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

At three and a green, Wilderness Reclamation evokes the idea of the city’s green spaces quietly restoring themselves at the close of day: an enchantment that habitually puts your lands back into service so you can act with mana on opponents’ turns. Its best fits are value and control shells (and many combo lists) that benefit from playing at instant speed—holding up counters, flash threats, or casting big X or game-ending spells in response—rather than aggressive creature decks. Build around it with mana producers and sinks: include Nykthos or Gaea’s Cradle and utility lands or tap-activated manlands to double their output, or add tutors and big instants (e.g., Finale-type finishers, big bounce/removal) to exploit extra mana. It also shines in Commander and midrange decks with plenty of flash creatures; a single Wilderness Reclamation turns the end step into a second main phase, letting you reclaim tempo and convert passive ramp into proactive interaction.

Generated using gpt-5-mini

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Suggested Pricing
$2.80 - $4.11
At the current market price of $3.29.
Average Time to Sell
3 days
At the current market price of $3.29.

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Character Background

At three and a green, Wilderness Reclamation evokes the idea of the city’s green spaces quietly restoring themselves at the close of day: an enchantment that habitually puts your lands back into service so you can act with mana on opponents’ turns. Its best fits are value and control shells (and many combo lists) that benefit from playing at instant speed—holding up counters, flash threats, or casting big X or game-ending spells in response—rather than aggressive creature decks. Build around it with mana producers and sinks: include Nykthos or Gaea’s Cradle and utility lands or tap-activated manlands to double their output, or add tutors and big instants (e.g., Finale-type finishers, big bounce/removal) to exploit extra mana. It also shines in Commander and midrange decks with plenty of flash creatures; a single Wilderness Reclamation turns the end step into a second main phase, letting you reclaim tempo and convert passive ramp into proactive interaction.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:43 UTC

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