Watery Grave

Watery Grave

Mana Cost: -

Type: Land — Island Swamp

Oracle Text:
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (10) →

Expansion: Ravnica Remastered

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Watery Grave is the kind of grim, efficient nexus where refugees of the Merfolk and the drowned bargain with certainty and consequence: when it enters, you can pay 2 life to make sure your mana doesn’t arrive late, letting your turn-one plays stay sharp—exactly what control and combo lists want when every activation matters. If you don’t pay, the land enters tapped, trading speed for life, which can be fine in slower, inevitability-focused shells where you’re happy to assemble answers before committing resources. Practically, the card supports UB control and Midrange value plans that cast spells on curve while keeping access to both black and blue for removal plus draw/countermagic. In deckbuilding, maximize its payoff by pairing it with tight mana sequencing—run enough Islands and Swamps to avoid being forced into tapped lands repeatedly, and consider life-smoothing tools like fetches or card draw that offset the 2-life tax. Use it as your early-game bridge, not a reason to stumble.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:10:55 UTC