Home / Magic: The Gathering / Ravnica Remastered / Dimir House Guard
Dimir House Guard
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Skeleton

Dimir House Guard

common · Creature — Skeleton · Ravnica Remastered
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sacrifice a creature: Regenerate this creature.
Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Card Details

2/3Power / Toughness
{3}{B}Mana Cost
1Prints

Character Background

Dimir House Guard is a classic Ravnica tool for decks that want flexibility first and pressure second, fitting best in control, midrange, or combo shells that care about tutoring specific mana values. As a 2/3 fear creature for four mana, it can sneak through many boards and chip in while the table is constrained by black blockers or artifact creatures, but its real strength is transmute. That ability turns the House Guard into a built-in search spell for any four-mana card, making it especially valuable in decks built around key silver bullets or engine pieces at that slot. In practice, it often serves as a tutor for sweepers, finishers, or combo enablers, depending on your list. The sacrifice-to-regenerate text also pairs nicely with token makers or recursive creatures, letting you cash in expendable bodies to keep the Skeleton alive. In Dimir colors, it rewards careful deck construction and gives your hand a useful upgrade from creature to utility spell whenever needed.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

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Character Background

Dimir House Guard is a classic Ravnica tool for decks that want flexibility first and pressure second, fitting best in control, midrange, or combo shells that care about tutoring specific mana values. As a 2/3 fear creature for four mana, it can sneak through many boards and chip in while the table is constrained by black blockers or artifact creatures, but its real strength is transmute. That ability turns the House Guard into a built-in search spell for any four-mana card, making it especially valuable in decks built around key silver bullets or engine pieces at that slot. In practice, it often serves as a tutor for sweepers, finishers, or combo enablers, depending on your list. The sacrifice-to-regenerate text also pairs nicely with token makers or recursive creatures, letting you cash in expendable bodies to keep the Skeleton alive. In Dimir colors, it rewards careful deck construction and gives your hand a useful upgrade from creature to utility spell whenever needed.

Generated using gpt-5.4-mini · Updated at 2026-05-19 01:25:13 UTC

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