Demonfire

Demonfire

Mana Cost: {X}{R}

Type: Sorcery

Oracle Text:
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Ravnica Remastered

Price ( USD): $0.12

USD: $0.12 · EUR: €0.09

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Demonfire is a textbook red removal/finisher that doubles as a tempo tool: as an X-cost sorcery it lets midrange and tempo red decks trade up by exiling creatures that would die, shutting down undying, persist, and many reanimation lines, while also scaling into direct burn to close the game. The Hellbent clause turns it into a nearly unstoppable sweeper or finisher when you’ve emptied your hand—perfect for aggressive or “empty-hand” burn shells that run Faithless Looting, Cathartic Reunion, or Risk Factor to both sculpt X and enable the anti-counter/anti-prevention bonus. Deckbuilding tip: include one or two copies in Rakdos midrange or monored control lists that want flexible removal and a hard answer to graveyard recursion; pair with cheap discard/draw effects to reliably go Hellbent. Because it’s a sorcery, plan your sequencing—use it after blockers are declared or as a turn-ender to exile key creatures while leaving your counterspace intact.

Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC