Home / Magic: The Gathering / Ravnica Remastered / Compulsive Research
Compulsive Research
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Compulsive Research

common · Sorcery · Ravnica Remastered
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

Target player draws three cards. Then that player discards two cards unless they discard a land card.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Compulsive Research is a classic blue Ravnica-style effect: raw curiosity turned into ruthless card filtering, the kind of spell that feels like a mage rifling through stacks of forbidden notes while deciding what knowledge is worth keeping. In gameplay, it best supports control, tempo, and graveyard-centric value decks, because paying three mana to see three cards and sculpt your hand is often better than simply drawing one. The discard clause is not a drawback in the right shell; it becomes an asset when you can pitch a land you do not need or intentionally bin cards with flashback, unearth, delve, or reanimation synergy. In decks with extra lands, you can almost treat it as “draw three, discard two bad cards.” It also pairs well with shuffle effects and effects that care about cards in the graveyard, making it a strong midgame selection tool rather than a pure card advantage engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

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Character Background

Compulsive Research is a classic blue Ravnica-style effect: raw curiosity turned into ruthless card filtering, the kind of spell that feels like a mage rifling through stacks of forbidden notes while deciding what knowledge is worth keeping. In gameplay, it best supports control, tempo, and graveyard-centric value decks, because paying three mana to see three cards and sculpt your hand is often better than simply drawing one. The discard clause is not a drawback in the right shell; it becomes an asset when you can pitch a land you do not need or intentionally bin cards with flashback, unearth, delve, or reanimation synergy. In decks with extra lands, you can almost treat it as “draw three, discard two bad cards.” It also pairs well with shuffle effects and effects that care about cards in the graveyard, making it a strong midgame selection tool rather than a pure card advantage engine.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:20:42 UTC

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