Home / Magic: The Gathering / Wilds of Eldraine Promos / Expel the Interlopers
Expel the Interlopers
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Expel the Interlopers

rare · Sorcery · Wilds of Eldraine Promos
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Card Details

-/-Power / Toughness
{3}{W}{W}Mana Cost
6Prints

Character Background

Expel the Interlopers is a flexible sweep spell that fits best in control or midrange decks, especially those that want to dictate combat and punish overextension. For five mana, it asks you to choose a power threshold from 0 to 10, which means you can tailor the wipe to the board state: name 2 or 3 to clear early attackers and utility creatures, or go higher to preserve your own small blockers while wiping away the opposing finishers. That scalability makes it unusually skill-testing, since the best choice depends on whether you are stabilizing, forcing tempo, or setting up a finisher. It pairs well with token strategies and decks built around low-power creatures, because your board can survive while larger threats vanish. In Wilds of Eldraine’s storybook tone, the card feels like a stern royal decree expelling unruly outsiders, and mechanically it reinforces the idea of a curated battlefield where only the “approved” remain.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

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Character Background

Expel the Interlopers is a flexible sweep spell that fits best in control or midrange decks, especially those that want to dictate combat and punish overextension. For five mana, it asks you to choose a power threshold from 0 to 10, which means you can tailor the wipe to the board state: name 2 or 3 to clear early attackers and utility creatures, or go higher to preserve your own small blockers while wiping away the opposing finishers. That scalability makes it unusually skill-testing, since the best choice depends on whether you are stabilizing, forcing tempo, or setting up a finisher. It pairs well with token strategies and decks built around low-power creatures, because your board can survive while larger threats vanish. In Wilds of Eldraine’s storybook tone, the card feels like a stern royal decree expelling unruly outsiders, and mechanically it reinforces the idea of a curated battlefield where only the “approved” remain.

Generated using gpt-5.4-mini · Updated at 2026-09-04 19:20:42 UTC

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