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Toxrill, the Corrosive
Oracle Text
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
{U}{B}, Sacrifice a Slug: Draw a card.
Card Details
Character Background
Toxrill, the Corrosive is a classic inevitability engine for slow, grindy control and value decks, turning every end step into a spreading plague that steadily shrinks opposing boards. Because the slime counters pile up on creatures you don’t control, even the toughest threats eventually become liabilities, and the 7/7 body means Toxrill also threatens a fast clock once the battlefield is softened. The best deckbuilding angle is to protect it long enough to untap, then lean into sacrifice outlets and card draw: the Slug tokens it creates can be cashed in for {U}{B} to refill your hand, making it excellent in Dimir shells with removal, counters, and board wipes. Cards that force multiple creatures to die at once or recur Toxrill after removal amplify its dominance, while deathtouch-less swarms and go-wide aggro decks struggle most against it. In lore terms, it feels like an invasive horror that leaves only slime and decay behind.
Generated using gpt-5.4-mini
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Character Background
Toxrill, the Corrosive is a classic inevitability engine for slow, grindy control and value decks, turning every end step into a spreading plague that steadily shrinks opposing boards. Because the slime counters pile up on creatures you don’t control, even the toughest threats eventually become liabilities, and the 7/7 body means Toxrill also threatens a fast clock once the battlefield is softened. The best deckbuilding angle is to protect it long enough to untap, then lean into sacrifice outlets and card draw: the Slug tokens it creates can be cashed in for {U}{B} to refill your hand, making it excellent in Dimir shells with removal, counters, and board wipes. Cards that force multiple creatures to die at once or recur Toxrill after removal amplify its dominance, while deathtouch-less swarms and go-wide aggro decks struggle most against it. In lore terms, it feels like an invasive horror that leaves only slime and decay behind.
Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:44 UTC
