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Halana and Alena, Partners
Oracle Text
First strike (This creature deals combat damage before creatures without first strike.)
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
Card Details
Character Background
Halana and Alena, Partners is a classic Gruul value engine that leans hardest into aggressive tempo and snowballing board pressure. As a 2/3 with first strike and reach, the pair can brawl early, deter flyers, and survive many combat steps, but their real strength is the combat trigger: every turn they supercharge another creature with +1/+1 counters and haste based on Halana and Alena’s own power. That makes pump effects especially dangerous, since increasing their power also increases the size of the buff they hand out. In deckbuilding, pair them with cheap combat tricks, equipment, or counter-matters cards like those that reward repeated growth, and prioritize creatures with strong attack triggers or trample so the temporary haste matters immediately. They’re best when you can keep the board wide and convert each combat step into a threatening, unexpected damage swing.
Generated using gpt-5.4-mini
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Character Background
Halana and Alena, Partners is a classic Gruul value engine that leans hardest into aggressive tempo and snowballing board pressure. As a 2/3 with first strike and reach, the pair can brawl early, deter flyers, and survive many combat steps, but their real strength is the combat trigger: every turn they supercharge another creature with +1/+1 counters and haste based on Halana and Alena’s own power. That makes pump effects especially dangerous, since increasing their power also increases the size of the buff they hand out. In deckbuilding, pair them with cheap combat tricks, equipment, or counter-matters cards like those that reward repeated growth, and prioritize creatures with strong attack triggers or trample so the temporary haste matters immediately. They’re best when you can keep the board wide and convert each combat step into a threatening, unexpected damage swing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:44 UTC
