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Ruin Crab
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Crab

Ruin Crab

uncommon · Creature — Crab · Magic Online Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Card Details

0/3Power / Toughness
{U}Mana Cost
7Prints

Character Background

Ruin Crab is a classic one-mana enabler for landfall-based mill strategies, and it plays best in a control or value shell that can keep the board quiet while steadily shredding opposing libraries. A 0/3 for {U} is deceptively useful: it blocks early attackers, buys time, and asks very little of your mana, letting you develop lands while converting every land drop into three cards milled from each opponent. The key deckbuilding tip is to maximize extra land drops and fetch effects—cards that play multiple lands in a turn, like fetch lands, bounce lands, or effects that put lands onto the battlefield, rapidly multiply Ruin Crab’s pressure. It also pairs naturally with self-mill and graveyard synergies if your deck wants to fuel recursion or threshold-style payoffs. Flavorfully, the card feels like a small, stubborn shoreline scavenger turning the battlefield itself into a slow collapse, and that fits its gameplay perfectly: not flashy, but relentlessly efficient.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Ruin Crab is a classic one-mana enabler for landfall-based mill strategies, and it plays best in a control or value shell that can keep the board quiet while steadily shredding opposing libraries. A 0/3 for {U} is deceptively useful: it blocks early attackers, buys time, and asks very little of your mana, letting you develop lands while converting every land drop into three cards milled from each opponent. The key deckbuilding tip is to maximize extra land drops and fetch effects—cards that play multiple lands in a turn, like fetch lands, bounce lands, or effects that put lands onto the battlefield, rapidly multiply Ruin Crab’s pressure. It also pairs naturally with self-mill and graveyard synergies if your deck wants to fuel recursion or threshold-style payoffs. Flavorfully, the card feels like a small, stubborn shoreline scavenger turning the battlefield itself into a slow collapse, and that fits its gameplay perfectly: not flashy, but relentlessly efficient.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:50 UTC

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