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Maze's End
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Land

Maze's End

mythic · Land · Magic Online Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Card Details

-/-Power / Toughness
-Mana Cost
9Prints

Character Background

Maze’s End is a quintessential combo-land that rewards patience, sequencing, and a deck built almost entirely around Gates. On the lore side, its name and text evoke an impossible cityscape or hidden route to victory, but the real appeal is practical: once you assemble enough different Gates, this single land becomes a win condition that sidesteps combat and life totals entirely. It best fits a control or value shell, where you can stall the game with removal, sweepers, and defensive blockers while slowly tutoring Gates into play. A key deckbuilding tip is to maximize lands with unique Gate names and include effects that reuse Maze’s End, such as land recursion or bounce protection, so you can keep activating it without falling behind on mana. Because it enters tapped and costs three mana to activate, it is poor for aggressive curves, but excellent in slower decks that can afford to spend turns advancing a long-term inevitability plan.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Maze’s End is a quintessential combo-land that rewards patience, sequencing, and a deck built almost entirely around Gates. On the lore side, its name and text evoke an impossible cityscape or hidden route to victory, but the real appeal is practical: once you assemble enough different Gates, this single land becomes a win condition that sidesteps combat and life totals entirely. It best fits a control or value shell, where you can stall the game with removal, sweepers, and defensive blockers while slowly tutoring Gates into play. A key deckbuilding tip is to maximize lands with unique Gate names and include effects that reuse Maze’s End, such as land recursion or bounce protection, so you can keep activating it without falling behind on mana. Because it enters tapped and costs three mana to activate, it is poor for aggressive curves, but excellent in slower decks that can afford to spend turns advancing a long-term inevitability plan.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:48 UTC

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