Home / Magic: The Gathering / Magic Online Promos / Jokulhaups
Jokulhaups
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Jokulhaups

rare · Sorcery · Magic Online Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Destroy all artifacts, creatures, and lands. They can't be regenerated.

Card Details

-/-Power / Toughness
{4}{R}{R}Mana Cost
7Prints

Character Background

Jokulhaups is a quintessential red apocalypse spell, and in Ice Age it feels like the kind of cataclysmic eruption that leaves the battlefield a frozen wasteland. In practical terms, it best supports control or combo shells that can break parity after the reset: you sweep away every artifact, creature, and land, then recover faster than the opponent with planeswalkers, mana rocks, or recursive threats. Because it also hits your own mana base, deckbuilding matters a lot—pair it with artifact ramp like Signets or mana rocks that survive only in the sense that you can deploy them before you pull the trigger, and consider win conditions that function on low resources, such as indestructible threats or cards that generate value without needing lands. It is especially punishing in commander-style environments where battlefield development snowballs; if you build around it carefully, Jokulhaups can lock in a decisive tempo swing rather than merely stalling the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Jokulhaups is a quintessential red apocalypse spell, and in Ice Age it feels like the kind of cataclysmic eruption that leaves the battlefield a frozen wasteland. In practical terms, it best supports control or combo shells that can break parity after the reset: you sweep away every artifact, creature, and land, then recover faster than the opponent with planeswalkers, mana rocks, or recursive threats. Because it also hits your own mana base, deckbuilding matters a lot—pair it with artifact ramp like Signets or mana rocks that survive only in the sense that you can deploy them before you pull the trigger, and consider win conditions that function on low resources, such as indestructible threats or cards that generate value without needing lands. It is especially punishing in commander-style environments where battlefield development snowballs; if you build around it carefully, Jokulhaups can lock in a decisive tempo swing rather than merely stalling the game.

Generated using gpt-5.4-mini · Updated at 2026-09-15 10:10:45 UTC

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