Home / Magic: The Gathering / Phyrexia: All Will Be One Promos / Jace, the Perfected Mind
Jace, the Perfected Mind
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Planeswalker — Jace

Jace, the Perfected Mind

mythic · Legendary Planeswalker — Jace · Phyrexia: All Will Be One Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
+1: Until your next turn, up to one target creature gets -3/-0.
−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.
−X: Target player mills three times X cards.

Card Details

-/-Power / Toughness
{2}{U}{U/P}Mana Cost
8Prints

Character Background

Jace, the Perfected Mind is a classic control and mill finisher wrapped in Phyrexian efficiency, with the compleated cost letting you trade life for speed when you need to land him early. In play, the +1 is a surprisingly useful tempo tool, shrinking an attacker or utility creature enough to blunt pressure and buy time for your game-ending plans. The real payoff is the −2, which starts as a modest mill but can quickly turn into a triple-card draw once a graveyard reaches twenty cards, making Jace excellent in longer games and especially strong in self-mill or dedicated mill shells. The −X ability gives him immediate finisher potential, scaling into a huge burst of milling that pairs well with cards that punish empty libraries or fill graveyards fast, such as Mesmeric Orb-style effects, persistent surveil, or extra mill spells. He best supports control and combo lists that can stall the board while converting graveyard growth into inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Jace, the Perfected Mind is a classic control and mill finisher wrapped in Phyrexian efficiency, with the compleated cost letting you trade life for speed when you need to land him early. In play, the +1 is a surprisingly useful tempo tool, shrinking an attacker or utility creature enough to blunt pressure and buy time for your game-ending plans. The real payoff is the −2, which starts as a modest mill but can quickly turn into a triple-card draw once a graveyard reaches twenty cards, making Jace excellent in longer games and especially strong in self-mill or dedicated mill shells. The −X ability gives him immediate finisher potential, scaling into a huge burst of milling that pairs well with cards that punish empty libraries or fill graveyards fast, such as Mesmeric Orb-style effects, persistent surveil, or extra mill spells. He best supports control and combo lists that can stall the board while converting graveyard growth into inevitability.

Generated using gpt-5.4-mini · Updated at 2026-10-12 21:10:42 UTC

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