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Kaldra Compleat
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact — Equipment

Kaldra Compleat

mythic · Legendary Artifact — Equipment · Modern Horizons 2 Promos
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip {7}

Card Details

-/-Power / Toughness
{7}Mana Cost
7Prints

Character Background

Kaldra Compleat is a towering finisher that best supports control and midrange decks looking to convert a stabilized board into an immediate clock. At seven mana to cast and seven to equip, it is undeniably expensive, but living weapon helps it matter even when you are behind by putting a body on the table right away. Once attached, the equipped creature becomes an absurd threat: +5/+5, first strike, trample, haste, and indestructibility make combat math miserable for opponents, while the exile clause turns every hit into permanent creature removal. In practice, this rewards decks that can protect a single carrier or cheat equip costs, such as Stoneforge Mystic shells, Puresteel Paladin builds, or artifact ramp strategies that can deploy and suit up faster than fair mana allows. It is especially punishing in grindy games, where a resilient attacker can both stabilize defense and close the game quickly.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Kaldra Compleat is a towering finisher that best supports control and midrange decks looking to convert a stabilized board into an immediate clock. At seven mana to cast and seven to equip, it is undeniably expensive, but living weapon helps it matter even when you are behind by putting a body on the table right away. Once attached, the equipped creature becomes an absurd threat: +5/+5, first strike, trample, haste, and indestructibility make combat math miserable for opponents, while the exile clause turns every hit into permanent creature removal. In practice, this rewards decks that can protect a single carrier or cheat equip costs, such as Stoneforge Mystic shells, Puresteel Paladin builds, or artifact ramp strategies that can deploy and suit up faster than fair mana allows. It is especially punishing in grindy games, where a resilient attacker can both stabilize defense and close the game quickly.

Generated using gpt-5.4-mini · Updated at 2026-10-08 04:10:46 UTC

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