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Twinblade Paladin
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Knight

Twinblade Paladin

uncommon · Creature — Human Knight · The List
$0.33
Low
$0.39
Market
$0.49
High

Oracle Text

Whenever you gain life, put a +1/+1 counter on this creature.
As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

Card Details

3/3Power / Toughness
{3}{W}Mana Cost
3Prints

Character Background

Twinblade Paladin is a clean value creature that rewards a life-gain midrange or white control shell, turning every point of healing into permanent board growth and, eventually, a very real finisher. At four mana for a 3/3, it starts modestly, but the repeated +1/+1 counters can quickly snowball if your deck is built to gain life incidentally or in bursts. Cards that gain life on entry, cheap lifelink bodies, and repeatable engines like token makers or enchantments that pad your life total all make it much better; once you reach 25 life, double strike turns any size boost into a serious combat threat. In gameplay terms, it supports a value-oriented plan that stabilizes early, then closes through combat instead of relying on spells. The knight imagery fits that role well: disciplined, resilient, and dangerous once it has the upper hand, especially in decks that can keep your life total comfortably above the threshold.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.33 - $0.49
At the current market price of $0.39.
Average Time to Sell
3 days
At the current market price of $0.39.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Twinblade Paladin is a clean value creature that rewards a life-gain midrange or white control shell, turning every point of healing into permanent board growth and, eventually, a very real finisher. At four mana for a 3/3, it starts modestly, but the repeated +1/+1 counters can quickly snowball if your deck is built to gain life incidentally or in bursts. Cards that gain life on entry, cheap lifelink bodies, and repeatable engines like token makers or enchantments that pad your life total all make it much better; once you reach 25 life, double strike turns any size boost into a serious combat threat. In gameplay terms, it supports a value-oriented plan that stabilizes early, then closes through combat instead of relying on spells. The knight imagery fits that role well: disciplined, resilient, and dangerous once it has the upper hand, especially in decks that can keep your life total comfortably above the threshold.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC

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