Common
Bender's Waterskin
Artifact
Viewing offers in Near Mint condition
Target attacking creature gets +3/+3 and gains trample until end of turn.
Run Amok is a classic red combat trick that rewards aggression and decisive attacks, making it a strong fit for aggro and tempo decks that want to turn small creatures into sudden must-answer threats. For just two mana, it can add a surprising +3/+3 and trample to an attacking creature, often converting a routine attack into a chunk of damage or forcing awkward blocks that still let damage spill through. It pairs especially well with evasive or expendable attackers, such as tokens, cheap haste creatures, or anything with double strike, where the boost can create lethal swings out of nowhere. In deckbuilding, prioritize creatures that can attack safely or profitably on curve, since Run Amok is at its best when you are already ahead or pressing an early lead. The card’s name and effect evoke a wild, untamed burst of momentum—less about careful control, more about a sudden charge that breaks the line.
Generated using gpt-5.4-mini
Peer-to-peer marketplace offers
List it in under a minute and reach buyers already browsing this page.
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
Cards frequently seen in the same public decks as this card.
Common
Artifact
Uncommon
Legendary Creature — Human Peasant Ally
Common
Basic Land — Island
Common
Sorcery — Lesson
Uncommon
Legendary Creature — Human Soldier
Run Amok is a classic red combat trick that rewards aggression and decisive attacks, making it a strong fit for aggro and tempo decks that want to turn small creatures into sudden must-answer threats. For just two mana, it can add a surprising +3/+3 and trample to an attacking creature, often converting a routine attack into a chunk of damage or forcing awkward blocks that still let damage spill through. It pairs especially well with evasive or expendable attackers, such as tokens, cheap haste creatures, or anything with double strike, where the boost can create lethal swings out of nowhere. In deckbuilding, prioritize creatures that can attack safely or profitably on curve, since Run Amok is at its best when you are already ahead or pressing an early lead. The card’s name and effect evoke a wild, untamed burst of momentum—less about careful control, more about a sudden charge that breaks the line.
Generated using gpt-5.4-mini · Updated at 2026-09-30 02:20:41 UTC